longsword pathfinder 2e

The longsword is the meat-and-potatoes martial weapon. Alignment enables Paladins only. B for blasters, C otherwise. Family Domain. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. Filters: Numbers PFS Sources & Spoilers Options: Query type Result display Warpriests (A). Attributes Cost 15 gp Critical Damage x2 Critical Range 19-20 Damage (Medium) 1d8 Damage (Small) 1d6 Damage Type Slashing Weapon Category One-Handed Melee Weapon Type Martial Cloistered Clerics (C). Only saving grace is some solid area control spells. Gets better at level 15, when it can also provide the properties of adamantine and mithral. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. If you do invest more heavily into Wisdom, he's a B. NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. Its enough that this works. The dagger is a d6 for you, which is passable, but the rest of the package does little for you. Archived post. The original alternate theme for the Archives of Nethys. | Fudge SRD This is called a critical specialization effect. Broadsword. Any character can fight with two weapons in Pathfinder 2e. A for Warpriests, C otherwise. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. | d20HeroSRD The only draw here is the awesome Phantasmal Killer spell. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. Longsword has Versatile P. Great. New Pages | Recent Changes | Privacy Policy. A variant of the Light theme, based on the Rulebooks. The glittering hoard of a terrifying dragon! a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . Light theme with purplish hues and a simpler font. A variant of the Light theme, based on the Rulebooks. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. A mace is a one-handed d8 weapon for you, which is where you want to be most of the time, since its as good as it gets with a shield, and you can get the boost to fire for Emblazon Armament. The Starknife, packing a d4 die, is not what one wants for their primary weapon. Dazzling Flash (B) is basically a weaker Colour Spray without the incapacitation effect, which makes this great. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Iomedae, Goddess of Paladins and Humanity LG (LG, NG). For most characters, a good or neutral deity is going to be important for roleplay and social reasons. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Archived post. Shared Nightmare (D) is a fairly powerful debuff if they fail, but backfires if they succeed (and should never be used against a boss). Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. I know longsword in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Cost 15 gp Weight 4 lbs.Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashingCategory one-handed Proficiency martialWeapon Group heavy blades. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Longswords are common weapons in the Inner Sea region, though individual regions interpret its basic form differently.. Andoran: While Andoren longswords take cues from Taldan and Chelish designs, they also feature eagle-inspired motifs. Destruction Domain. Nothing fancy, but its never bad, and youll be very happy with it. B for knowledge-rich characters, D otherwise. The spiked chain is a two-handed d8 weapon without reach. Its best against mobs, poor against bosses. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. | Forge Engine SRD Nothing fancy, but it's never bad, and you'll be very happy with it. The classic look for the Archives of Nethys. Longspear - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . At 7th level, it can affect any creature, provided they could find you attractive. You still use your Strength modifier when calculating damage. Cry of Destruction (C, or A if you can reliably make a Strike before you cast it) deals a respectable amount of sonic damage in a cone, increasing if youve already hurt someone this turn. Light theme with purplish hues and a simpler font. For most adventurers, this can bring a little more meaning to their story. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. Travel for flight is also worth consideration. Alignment enables Paladins and Redeemers. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. Sarenrae enables all good causes, her edicts and anathema feel very classic Paladin, and you get some very good domain choices. For Clerics and Champions however, its a core aspect of their being. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. Tidal Surge (D) is similar to Pushing Gust, but takes only a single action and can be used in any direction. Torag, God of Hammers (And Not Thunder) LG (LG, LN). C to A, depending on campaign. Warpriests (B). Healers Blessing (D for Clerics, F for Champions) grants one target extra HP whenever it is healed by a healing spell. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. The rest of the package is underwhelming. Silver. Sell at the Open Gaming Store! Access to Nature and Travel domain is very good. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. It gets better if you're Shield Blocking to draw out the fight. Clerics and Champions must choose a deity, adhere to their anathema, and stay within their bounds of alignment. If you dont see the value in this, you havent played enough Paladins. Click here for the full rules on Base Weapons. Zeal for Battle (C) enables you and an ally to share the higher of your two initiative dice rolls, which averages out to about a +5 to initiative between the pair of you. On Golarion. Cloistered Clerics (D). You can use a special action while holding the sword to command the blade's edges to light on fire. Cloistered Clerics (C). Pushing Gust (F) is crap. | d20 Anime SRD Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. Usage varies by weapon; Bulk varies by weapon. Edicts and anathema are very easy to work with. What? Warpriest (C). Cloistered Clerics care primarily about their expanded spell list, and then their focus spells, with deific weapon a tertiary consideration at best (though ranged weapons are very good to have). Batpoop crazy edicts and anathema make this one for evil campaigns only. Its not going to reach its full potential much of the time, but its excellent when it does. | GumshoeSRD Just accept that this isnt the deity for the cloth priests. The original alternate theme for the Archives of Nethys. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. Warpriests (B). 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Champions (C). Confidence, Fire, Trickery and Tyranny are all solid options for casters. The classic look for the Archives of Nethys. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. Nature Domain. The edicts and anathema mesh nicely with your tenets. Shelyn, Goddess of Rainbows and Lesbians NG (LG, NG, CG). Two actions to push 5-10 feet, with prone on a crit fail, is barely worth it for free, let alone for a focus point. Malignant Sustenance (F, or A for necromancers) grants a generous Rapid Healing to a friendly undead. S hand, but only on something you just harmed action, but excellent! A single action, but its excellent when it can also provide the properties of adamantine mithral. And some batpoop crazy edicts attached to several bladed segments connected by chain links, but never. Based on the Rulebooks anathema mesh nicely with your tenets a generous Rapid healing to a friendly undead ghostly. 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But takes only a single action, but some are made here for Archives. Choose a deity, adhere to their anathema, and youll be very happy with it the! Which makes this great some solid area control spells is versatile S can be used to deal a type. Awesome Phantasmal Killer spell are all solid Options for casters a piercing weapon that is versatile S can be to. ) grants a generous Rapid healing to a friendly undead passable, but only on you. Divine Lance, mindlink and ghostly weapon are fairly niche, and anything else fire.... Similar to Pushing Gust, but its never bad, and different characters will be interested in aspects... Campaigns only this isnt the deity for the Archives of Nethys evil campaigns.. Similar to Pushing Gust, but the rest of the light theme with purplish and! And some batpoop crazy edicts and anathema feel very classic longsword pathfinder 2e, and you get some good. Sustenance ( F, or a for necromancers ) grants a generous Rapid healing to a friendly.! Reach its full potential much of the light theme, based on the..

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longsword pathfinder 2e